Author Topic: my car normals looks weird  (Read 1074 times)

Hi guys

when i import my car into painter and add my normal map which was baked on blender it gives this weird shading

does any one know what the reason for that


It's hard to say without knowing more about your assets.
Most of the time this kind of issue is related to how the mesh was modeled in the original application. You could try using a different file format for exporting it.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

i exported it in fbx and obj formats and same issue pop up every time

If you import the exported mesh in a new scene in Blender does it look fine ?
Do you have any errors/warnings in the log when creating a new project with your mesh ?
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.