Author Topic: Storing Mesh Maps outside of Substance Painter  (Read 639 times)

Hey all,

In our company, we use perforce as our version control software.
This is working great, but we see a problem with Substance Painter.
The biggest issue here is that .SPP files are very large (Over 300MB but sometimes over 1GB)
Most of the time, this larget filesize is because of the Mesh Maps.
The Mesh Maps are always stored in the .spp file, no mather what I try. I tried importing it to a specific shelf, current session, or project, but the results are always the same.

If Substance Painter could have the possibility to reference bitmaps, rather then importing them, this would really help me a lot.
Another "workaround" would be to be able to remove mesh maps upon saving by script, but unfortunately that's not possible in the current version of SP.
Last Edit: June 05, 2019, 09:36:26 am

That's not possible at the moment but that's something we are thinking about.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Thanks for the answer Froyok.
This would be a major improvement of Substance Painter if this would be possible.
I hope this can be implemented soon.