Author Topic: Import UDIMs and auto-assign to channels ?  (Read 345 times)

Just there a way to import the UDIM maps and auto assign them to color/metal/rough channels in painter?
I have an asset with about 15 UDIMs and its painted in mari but I want to bring it in Painter to add details. At this point, all I can think of is importing my model in Painter, creating a fill layer for each UDIM > importing all the textures and manually drag-dropping each texture into its UDIMs color/metal/rough channels.

Is there a more automated way of doing this?


That's not possible but we're working on it as we speak!