Hello
I work actually on reaction between my engine and substance work.
I generated texture but the time is around 1sec. its corect in 2k
but when I work on several texture output, and if I upgrade texture size to 4k the performance

.
My question idea is :
Quick way to show output node is substance designer. ( but my engine have a little pbr differences)
its possible to know memory adress of an output node to read this directly by my engine?
I found this idea interesting , am I crazy? or this feature already exist ?
Im only an artist , its very naive question

thanks team for your awesome work
Nico.