Author Topic: Make Output node memory readable by another rendering pipeline ?  (Read 3111 times)

I work actually on reaction between my engine and substance work.
I generated texture but the time is around 1sec. its corect in 2k  :D
but when I work on several texture output, and if I upgrade texture size to 4k the performance  :-\.

My question idea is :
Quick way to show output node is substance designer. ( but my engine have a little pbr differences)

its possible to know memory adress of an output node to read this directly by my engine?
I found this idea interesting , am I crazy? or this feature already exist ?

Im only an artist , its very naive question  ;D
thanks team for your awesome work


Hey Nico, ultimately, the Substance engine generates a texture, and depending of the final application, the size is already readable (you have it in Unity for example).