As I see now AO is being baked as a white map.. .. I started test from ur 6th step

.. during baking I was able to see weird checker.. shot included ..and it turns white after that second. With every change I can render albedo properly.. shot included. This time to save some time I was baking in 2048x2048 without anti alsiasing
1 Your normal Y could be flipped on the mesh, depending on which DCC it was exported from. Try changing the "Normal Orientation" parameter to "OpenGL".~
- white.. nothing changes
2 Check if your normals are accidentally inverted.
- checked.. its ok. Otherwise I wouldnt get also albedo, normalmap and the height map
3 Check if your bounding boxes are correct.
- it has to be correct - its something very similar to this one (
https://www.artstation.com/artwork/xz2yD4)
as I understand setting it to 0.3 means it generates bounding box of 30% of lowpoly model size.. is this correct?
If this settting wouldnt be correct albedo or notmal map wouldnt be baked as they are. Am I right?
4 Try disabling the "Relative to bounding box" parameter.
- it bakes white ambient occlusion but correct albedo
5 Check if your UV set 0 contains data.
- it does. otherwise it wouldnt bake albedo, normal and height map correctly
6 Try baking without the HD mesh. (Enable "Use low as high definition" checkbox). Still black?
-White (lowpoly model was a flat plane - like this one:
https://www.artstation.com/artwork/xz2yD4)
I decided to rebake something I already baked before. I picked this one:
https://www.artstation.com/artwork/yb2zmKI have noticed that time to load highpoly model was much longer compared to the last one.. which is weird as both highpoly models have exactly 67mln poly .. but unfortunately it wasnt an issue anyway since.. the albedo was baked properly and AO is still baked as pure white now. Dunno why white.
So.. lowpoly I used is ok in 100% since I already baked it and it worked
Highpoly is 100% correct as I baked from it already and it worked
I restarted Substance Designer and tried again with the one which waworkigng before (sand) and AO is being baked i 0secs into black again.
If this helps, my current config:
Windows10 64 bits
i7-7700K Cpu 4.20GHz
64GB of RAM 2666MHz
GForce GTX 1080Ti 11GB RAM (drivers: 417.35)