Author Topic: Opening a project done with beta12 duplicates Texture Sets.  (Read 937 times)

I don't know how to solve this problem: I just opened a recent project, but now some parts of my mesh that were previously assigned to the same Texture Set, are now split in a new set that I can't even select.

Note that originally there was only one texture set.

Now I have 2 texture sets and both have the name "DefaultMaterial", but only one is editable.

I have to say that this is a bit frustrating, and I hope there is a way to solve it... or eventually a way to re-download the beta 12.

Thanks.

Does that new texture set prevents you from painting some areas of the mesh or is it just a "ghost" texture set that has no impact on the mesh?