Author Topic: publish sbsar to Painter produce sawtooth  (Read 1641 times)

i make a generator in Designer but when i publish a sbsar file to Painter it produce sawtooth
i donnot know why, please help me

same texture resolution?
do you mind sharing the graph?

same texture resolution?
do you mind sharing the graph?

OK, i only use one position texture as input

everything is 2048 as well in SP (including the position map)?
once again it would be easier if we could test the sbs

everything is 2048 as well in SP (including the position map)?
once again it would be easier if we could test the sbs

yes, everything is 2048.
i attcah my sbs file

Seems fine on my side.. can you show the UVs as well?


Seems fine on my side.. can you show the UVs as well?



yeah, when it is straight there is no sawtooth.
but when i change point_1_world ' r chanel, the line warp and i can see the sawtooth like the picture.
i ues the same mesh as you.
mabe i had a worry setting when i publish sbsar file. i only use default setting.
now i fix it with using a blur filter and level in painter , but i don't think i did worry in Designer.