Hi, thanks for sharing tutorials, I have watch it. I try to split padding the uv, but still can't get rid of this edge line when I re-bake normal in SP.
I also found this issue is cause by the uv border, so even I split the uv the edge is still exist.


Again, for smoothing group, because I using C4D, so there is no smoothing group function as in Max, It also do not have smoothing groups option in fbx export dialog. But I found a similar setting to smoothing model surface is the Phong tag on every objects.
I set angle to 180 degrees and uncheck "Use edge breaks", apply to all objects.

Is there anyway to smoothing the uv border to fix this edge line when I baking the normal map?