Author Topic: Blend multiple texture maps to single UV map  (Read 418 times)

Hi!

I am trying to combine several textures of separate objects into a single uv map ... the uvs of each object are already arranged and ready to be put together, but each object has its separate texture. I would like to know if there is any way to automatically blend all the textures in a single uv map if this is already prepared for it.

Thank you

We are working on an official solution, in the meantime, you can try this workaround: https://share.substance3d.com/libraries/2325