Hi everyone ! I hope you like the word "metal" because I'm going to use it a lot

I have encountered a problem when texturing an asset in SP :
My crane has a first coat of a basic metal and a second layer on top of this metal which is NON-metal.
but, when disabling entirely the metal channel of this coat Non-metal, the aspect looks like exactly the same when I'm enabling the metal channel and set it to 1.
I don't get the logic of this ! if I disable the metal channel of this paint coat, it should be non metal by default but the aspect of the material show the opposite of that !
it is sure that it's because of the first coat of metal material under the paint coat, but I checked my fusion mode of my layers and it's all set to "Normal", so basically they sould not have influences on each other, right ?
Thanks !