Author Topic: Multi-Angle to material filter only utilizes 1 input texture?  (Read 896 times)

I am currently working with Alchemist 0.6.0 and I just found that multiangle to material has only 1 input map slot.
I put 1 image there and there is no second image slot popping up.
I am really confused here because it is supposed to use 4 or 8 images with lighting from multiple directions, isn't it?
Well, if it does use 1 input, what is the difference multiangle and B2M filter then?
Maybe I am doing something wrong or there are some hidden parameters that I haven't found yet?
Please clarify this and thanks in advance.

It takes 1 to 8 inputs depending of the number of images you dragged and dropped in your layer stack
Substance Alchemist Product Manager