Author Topic: substance painter flip normals  (Read 535 times)

I have added my mesh from blender, but the normals from my object are flipped. In blender are all normals Right .


The normals are probably also flipped in Blender, the app just displays the surface double-sided. Flip them, and re-import into Painter.

Indeed, activate "show normals" within the blender interface, if the blue lines are pointing inwars, that shows they are not right. Alternatively, go into edit mode and hit CTRL+N to normalize them.