yes, substance can scatter shapes precisely on top of whatever you want, but your mask needs to be perfect for the result you want.
Hey divi, thanks for the reply.
Im not sure you are right about the quoted part tho. Becouse no matter the mask i input, the positions of the splattered shapes remain exactly the same as they are before mask is applied. Only thing that changes, is which one gets masked out (hidden). WHat im asking for is to position them on some form of paths. Paths can be calculated to go along what resembles lines on a black and white input. There is already code in Designer than could be used to help generate such paths (but thats rally not the issue, we can feed thin lines ourselves), but what is missing is the ability to guide how the shapes are positioned. Of course the more and the smaller the splattered shapes are the more precise effect we can achieve right now, but with larger scarcer shapes its a "no go", cause their center points will at most cases be off the paths we would like them to be splattered on.
If im wrong, please let me know what node influences the position of splattered shapes (insetad of influencing which are hidden/shown)
P.S.
Im not interested at this point in orientation you mentioned (if you mean the rotation of the shapes), just the position they are placed on, cause thats the thing i dont see any tools can affect. Only thing that i see as a roadblock right now, is that nothing affects the splattered shapes position other than its own settings (independent from the inputs), what we can affect is only their visibility.