Author Topic: Shader association  (Read 1768 times)

When I link to a mesh, all the materials get the relief shader assigned automatically, yet I always work with physically_based. So it would be nice if Designer could remember my selection and assign the appropriate shader for all the materials in the future accordingly.

+1, like this idea.

+1, like this idea.

+1 from me also. Maybe it's time for a Trello board like Epic is maintaining for UE4?