Hello, I made a simple graph in designer that uses 3D Perlin Noise, but when I exported the graph to an .sbsar file to be used in painter, it looks extremely low resolution.
Here's my setup, and the result in Designer.

Here's what it looks like in Painter:

At first I thought it was something I was doing wrong in painter, but here's the same sbsar file in substance player:

Also, the nodes are properly set up to use parent size, and not absolute, here's an example with normal 2D perlin noise handled the exact same way but red, so you can see that it's definitely the 3D perlin noise itself:

And finally, here's what it looks like when I export the .sbsar file from designer BACK into designer, and output it

I'm not sure what's going on here, but there seems to be a bug that occurs when a 3D perlin noise node is read in from an .sbsar file, but if it's not a bug and something I'm overlooking, I'd love to know how to work around it!