I have been testing the Substance Painter Live Link plugin for some time now in combination with Maya + Redshift, which works great and is a real time saver.
A colleague of mine is setting up objects with materials exported from live link in a real production environment now, and has come across an issue.
In the texture settings it is, for some reason, not possible to access the color management features for each of the textures connected to the shader (setting something else but sRGB). This leads to washed out colors in rendering.
He can re-connect the texture manually, which gives again access to the color management, but this defeats the purpose of the plugin.
Is there some way to make the color management for each individual texture accessible by default in the plugin/ the redshift shader in Maya?
EDIT:
There is another problem related to tangent space normal maps - wrong redshift node is connected to the shader, leading to artifacts in the rendering.