Author Topic: Basic Editing for Meshes  (Read 428 times)

There are two standard editing tasks which afaik are not yet possible in SP:
1. move, rotate and scale different pieces/objects in the viewport e.g. rotate a chair placed next to a table.
2. adding further meshes two an existing scene.
Of course, this can easily be done e.g in Maya in the first place or iteratively, but doing it right in SP
would significantly speed up the creation of visuals.