Author Topic: Wireframe bakes onto normal map  (Read 713 times)

When baking normal maps I have noticed that I get these odd wireframe lines.
The LP has been smoothed and the high poly its baking from is multimillion polys and perfectly smoothed.
This has been an issue regardless if a model face is perfectly flat or curved.

Max Frontal and Max Rear dont seem to have much effect on this, typically I bake in 0.01.
Project settings are in directX

Substance Painter version is 2017.3.3
Is this a known bug with this version or am I just doing something wrong?

LP Wireframe: https://i.gyazo.com/2c03f87751e09b410290901cf1705ee8.png
LP Smoothed: https://i.gyazo.com/e062313c57b17b583ab7c8b060c9a586.png
HP Mesh: https://i.gyazo.com/4c832706d834863bd4b15a5f454018d9.png
Substance Results: https://i.gyazo.com/011fa10da3008aff953e455509b3b097.png

Is your mesh exported from 3DS Max ?
Can you try baking again and attaching a log file ? See : https://docs.substance3d.com/spdoc/exporting-the-log-file-128745475.html
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.