Author Topic: Wireframe bakes onto normal map  (Read 713 times)

When baking normal maps I have noticed that I get these odd wireframe lines.
The LP has been smoothed and the high poly its baking from is multimillion polys and perfectly smoothed.
This has been an issue regardless if a model face is perfectly flat or curved.

Max Frontal and Max Rear dont seem to have much effect on this, typically I bake in 0.01.
Project settings are in directX

Substance Painter version is 2017.3.3
Is this a known bug with this version or am I just doing something wrong?

LP Wireframe:
LP Smoothed:
HP Mesh:
Substance Results:

Is your mesh exported from 3DS Max ?
Can you try baking again and attaching a log file ? See :
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.