Author Topic: Tile Sampler blurring edges  (Read 79 times)

Hello, so I have been working on a material to imitate the plating typically found on Star Destroyers (Star Wars), however I ran into an issue that I wasnt able to fix.


When running parts of the height map through a tile sampler it blurred a lot of the edges I had. Now since I blended what went through the Tile Sampler with a different height map you can clearly see a difference in the edges of the normal map.


What fixed this was setting the Tile Samplers Filtering to Nearest

https://i.imgur.com/JiyzPRH.gifv
But that introduced an Aliasing effect to the tilted edges.

Is there another way to make the edges in my normal map uniform?

I hope I made clear what my issue is .Thank you for reading.

Edit: I went to 4k resolution which improved the Aliasing a little bit but I have to use 2k resolution for my final texture.
Last Edit: March 29, 2019, 12:51:13 pm

if you are scaling the shapes with the tile sampler some of those edge will not perfectly align with the pixels. no way around that really.