Author Topic: Being able to expose parameters and export for unity HDRP  (Read 1030 times)

Hello, I've been using alchemist for little over a day and have been testing it out in UNITY. Now the only way to benefit from the tessellation is to throw the material in designer create a mask and export it.

I have wondered why we're not able to expose parameters or at least have variations built into the material so we can hot swap it out. I might have the wrong idea of what alchemist is supposed to do here but this would be super super helpful!