thanks but my normal maps were just throw away tests, not worth uploading really - just trying to learn the program. I was surprised to see that SP now seems to export out a normal map with all the other channels without having imported a normal map first. Hopefully this is true - as I mainly want to be able to export out the height information properly for a bump or displacement map to use in Modo. I was under the impression (likely mistaken) that you could only output the height info if there was a preexisting normal map.
SP seems it likes the fbx better than obj in terms of importing a file without error for me. I also tried loading a lxo but SP had an error and wouldn't load the file at all, have no idea why however the same file worked OK with an FBX format. Perhaps some of my trouble stems from my older computer (2008 Mac Pro) and it's rather outdated video card.
I mainly wanted to know if there was documentation somewhere on the exact procedure/settings to get the best normal maps into SP. I see where there is a whole new batch of video tutorials on the way so maybe all will be answered there.
Thanks