Author Topic: Baking on objects that share the same UV space.  (Read 847 times)


Is it possible for multiple low poly objects which share the same UV space to bake from the same high poly mesh?

In my project, one of the low poly is name paired with the high poly and the rest of the LPs is not.

The bake image return black and nothing happen, not even the name paired one.

Is there a way to solve this?

oops wrong forum, the question is for substance painter. Can the mod move the post?
Last Edit: March 27, 2019, 02:27:19 am