Author Topic: Substance in Houdini's new PDG system?  (Read 6673 times)


During the presentation of Houdini 17.5, they showcased substance being integrated in PDG: is there any official news about that?
I'm working with Houdini / Substance / Unity and having a full procedural workflow in which I would go
Houdini > Substance Painter > Unity all through PDG would be awesome :D
That is, it would be super cool to be able to do

-modelize stuff in Houdini
-go to substance painter and paint textures on it
-have it automatically reimport and recalculate the maps when the model is modified through PDG (right now I do it manually)
-get the model directly in Unity with all the texture updated once PDG is done cooking everything

Maybe that's not what they were showcasing, but it got me hoping for that :D

i have similar workflow
sb painter > import to houdini

do you have any news on that ? the plugin does not work :(


Adding my voice to the topic.

Would love to see more friendly users tools for Houdini.
Mainly in the approach to bake maps, process them under designer, and export them from Houdini with the new TOPs approach.

So we can start kicking zillion of assets ;)