Hello everyone,
Recently I started using displacement maps (typical zBrush workflow, 32 bit/4K maps with mid value at 0). I found there is a way to use displacement map in Substance Painter as a height map in one of the threads here.
[https://forum.allegorithmic.com/index.php?topic=22138.0]
I tried to replicate method but when I imported my 32 bit exr displacement map into Shelf the map was pale black. No bump happening. Then I converted my *.exr file into *.tiff and reimported it again and this time it made visible changes to height channel.
So my question is - does Substance Painter have some issue when it comes to importing 32-bit exr files generated from other software i.e. zBrush?