Author Topic: Edge Selection from mask  (Read 1047 times)

I'm using this graph to generate damage around the mask,

I wonder if is there a method to select a specific edge as illustrated on the image below?


You can select any "side" by beveling it, and using the normal. Normals point in a direction. You can make one side white with a light node. Horizontal angle 0, glossiness somewhere above 0.5, highlight level very high. Now you can use the vertical angle slider to select the edge you want!

The depth of the selection is determined by the size of your bevel. Make sure it's a negative value.

"Better than some, no worse than others."

Thanks, this is super semple and better.

Something like this can work as well in some cases: