Author Topic: Linking Substance In A Multiple Computer Environment  (Read 644 times)

I am looking for the best way to use Substances in our office work environment, where several people are working on a project and different times. We're using C4D with Substance and Redshift. All our .SBSAR files are located on a shared server that we sync to daily to work from our local machines. However I have noticed that a lot of the time the substance materials fail to load and I have to reconnect or re-import them in to get them to work again. My question is, what is the best way to set up a multi computer environment that syncs to a server to keep the substances linked between computers? Also I have noticed on some files I get multiples of the same substance in a file and then I have multiple caches of the texture files. Any insight on how to make this more efficient would be appreciated.