Author Topic: 3D View support for all output channels and improved doco  (Read 1392 times)

I would like to have more shaders inbuilt to allow me to 3D view any supported output available in SD.  Currently the viewable channels/outputs do not cover outputs such as emissive, tranmissive etc etc.  Hence it is difficult to create substances that include such outputs without being able to view in the 3D view.

Also some included detail in the online documentation for each outputs purpose/use would be extremely helpful. 

I've requested it elsewhere, but I need to add my voice here too.

My personal request is for the PBR pipeline to allow me to see Displacement/Normal Height using Tessellation in the PBR shaders.

One of my employees votes for Opacity channel viewer