Hi Galen!
thank you for your reply. Well, I am aware of the lighting difference.
But this is not about the lighting or what Raytracer you use - it's about the plugin that creates the nodes and assembles the shader network.
I am assuming this is the mismatch.
One more thing:
I am running into a similar issue when using the materials from your library directly in Unreal.
But in Unreal, it creates the difuse pattern and everything else. But unfortunately, it does NOT create any height.
There is no displacement so to speak. And therefore, the materials and their nodes are mot matching with the presets from your library.
I am not sure if it's possible to just use a Substance Material on it's own in Max, or Unreal.
So far I just followed your Video Tutorials, that shows the process for max and Vray --> using your plugin.
And unfortunately, for Unreal.. I haven't seen one yet that shows the process from loading a material from the library and assigning it to the selected geometry.
I installed all plugins.. but every plugin seems to have bugs.
ps: I watched this one..
https://youtu.be/2qU4rJGQp8Abut also didn't answer & fix the Unreal height problem.
you can find the other post about the Unreal Problem here:
https://forum.substance3d.com/index.php/topic,29248.0.html