Author Topic: Multi-Angle Normal does not seem to work work with 6 directional inputs  (Read 550 times)

I have been doing texture scanning for the better part of 6 months now, and I am running into a problem after adjusting my rig to have 6 lights. I do not get any results from substance when I use 6 different angles spaced 60 degrees apart. I don't really understand what is happening. I thought I could have been bit depth, the order of the pictures, but everything was in the correct place. I get somewhat usable results from 4 and 8 map inputs, but not to the quality I need. Does anyone know what could be causing the problem? does substance not like that perticular number of inputs. I am also on substance 2018.1.