Author Topic: Substance Player: Custom input to blend with tileable material?  (Read 329 times)

Is it possible to add custom inputs like normal and ao to blend with the tileable material loaded? even if the inputs would have to be set in the material, like a filter on Painter.




It is not clear what you want to do. Do you want to paint over the baked Normal or Ambient Occlusion mesh map to combine it with your material ? If so, check : https://support.allegorithmic.com/documentation/spdoc/advanced-channels-painting-149291082.html
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

It is not clear what you want to do. Do you want to paint over the baked Normal or Ambient Occlusion mesh map to combine it with your material ? If so, check : https://support.allegorithmic.com/documentation/spdoc/advanced-channels-painting-149291082.html

Not really, i made a pack with a bunch of modular meshes that need normal and ao and made a tileable material in designer to use with them. But i wanted an easy way for people that don't have designer or painter to be able to apply the material and have some basic adjustment settings.