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Use megascans in Substance Painter
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Topic: Use megascans in Substance Painter (Read 3608 times)
lookdev
Could you please point me in the right direction in how to use megascans in Substance Painter (e.g. sand, gound texture...)
on:
February 23, 2019, 01:22:34 pm
Last Edit: February 23, 2019, 01:28:27 pm
CAGameDEV
You can import the images into Substance Designer and plug them into the nodes, export, then use them in Painter from there as a material.
Reply #1 on:
February 23, 2019, 01:39:26 pm
I teach people how to use Substance Painter.
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