Author Topic: Use megascans in Substance Painter  (Read 3608 times)

Could you please point me in the right direction in how to use megascans in Substance Painter (e.g. sand, gound texture...)
Last Edit: February 23, 2019, 01:28:27 pm

You can import the images into Substance Designer and plug them into the nodes, export, then use them in Painter from there as a material.
I teach people how to use Substance Painter. :)