Sorry for the dumb question but, aren't udim's designed just for that?: for uv islands not to be on 0,1 tile only, but to have them on the other tiles as well?
Then, all the uv islands being on the basic 0,1 tile causes severe issues with me:
- Baking takes forever and hangs up at curvature processing.
- Overlapping uv islands are visible (not sure it does that all the time in the latest version though).
Thank you for clarifying.
