Author Topic: How to change Substance Source Base Color To A Manufacture Paint Via .PNG  (Read 301 times)


I am trying to change the downloaded matte paint base color from substance source to a manufacture's color using a .png.
Every time I try to change the copied matte paint graph background color to the .png manufacture's color it does not show up in 3d view instead I keep getting the default red cube.

Please advise on how to Simply change a substance source matte paint color using a manufacture's .png color file.
Please note I do not have exact rgb values only the .png color.

In Addition, Where I do have the rgb of the manufacture would I simply save the downloaded matte paint as my new color name, then simply change the color float value of 3 to my rgb values?  (Please note that when I copied the original matte paint graph into my new package/color/graph the cube turned red and the original matte paint is white).
I don't know what happened with copying and I would prefer to simply save the original as my new color and change the color via both ways .png and rgb. 

Please advise best way to do this I have a whole list of paint colors I want to add to my library.

I simply save as a new matter color name then change the attributes color when I have the rgb information.

Now all I need is how to modify the colors via .png connection.  My guess is use the color picker if a .png color does not connect well with the uniform color.  I am not able add/edit the input or blend to the Substance Source Uniform color, where I would connect a 2048 x 2048 color bitmap .png.


My issue was simply solved via replacing the uniform color with the .png and resetting the color ms to smallest amount for efficiency. 
Problem solved.
Last Edit: February 27, 2019, 06:17:16 pm