Author Topic: TESB snow speeder whip  (Read 2192 times)

First substance designer project that didnt end up in the trash can!

Now need to learn how to use Substance painter for the final touch!

Cool base! It would really benefit from an ambient occlusion pass though. If you don't have a high poly mesh, you can still use the AO from mesh baker in SD and use your low poly a the high poly mesh, this should work.

Update getting there, first pass of detail and got my substance in ue4

Ah! That brings back memories haha. I had so much fun playing Shadows of the Empire. This looks much better though. It could use a dirt pass, where you use some of the mask generators to add some dust to the nooks and crannies to make it look a bit more realistic.