Author Topic: Normal maps not usable with Nintendo Switch  (Read 429 times)

Normal maps don't work on the Nintendo Switch platform - in editor and on device. The appearance of materials with normal maps is that they come out very dark (practically black).

Probably related to the normal map compression type, which has issues in the terrain shader and on certain other mobile platforms. This is probably why I can get them to appear appear correctly by turning compression off (setting to RAW) - which if you know about how much memory the Switch has, is not an option.

Normal maps don't work on the Nintendo Switch platform - in editor and on device. The appearance of materials with normal maps is that they come out very dark (practically black).

Probably related to the normal map compression type, which has issues in the terrain shader and on certain other mobile platforms. This is probably why I can get them to appear appear correctly by turning compression off (setting to RAW) - which if you know about how much memory the Switch has, is not an option.

Hey @boudini ,

We don't officially support building for the Nintendo Switch at this time. Unity uses DXTnm for its normal map compression, and we don't have the ability to use that in our current plugin (as we previously did with the integrated plugin) so we have to use different compression. This is also why they don't work in terrains. Sorry for the inconvenience.  :(
Integrations QA Analyst