Hey, guys... so I am using Substance Painter for the first time on a VFX character and I have ran into an issue involving the use of a Displacement Map that I baked out in ZBrush and it is a 32bit EXR and I set the mid level to 0. Now it renders in Modo just fine, but I am guessing, I will be forced to bake a height map in Substance Designer and bring it in Painter...
Has anyone successfully got a displacement map from ZBrush working in Painter?