Author Topic: Export glTF with alphamode MASK  (Read 328 times)

Hello,

Is there a way within Substance Painter to export glTF and glb with the alphamode MASK and doubleSided: true ?

Set up a model with an opacity channel that contains a mask. With the alpha-test shader, the model displays correctly in the viewport. When I export the model to glTF it automatically has the alphamode: BLEND and no doublesided in the material properties.

If there's no way to do this now, I hope this can be a new feature in a future release! :)

Thanks!

It would be very helpful indeed!