Author Topic: How to paint on a mesh part occluded by another?  (Read 112 times)

Hi,

I keep failing to figure out something very elementary. I need to figure out a way to paint on a piece of mesh without being occluded by another one. Basically, I want to paint a straight panel gap, so I align my view to one of the world axes, and proceed to paint the gap with angular constrain, but there is another piece of mesh in front of it.
https://youtu.be/T8MgMw6HrlY

Substance doesn't allow to hide parts of meshes, only texture sets, but I am painting only on one texture sets since entire mode has one UV tile. Is there any way to paint on a certain surface without intrusion of another surface in front of it?

Thanks

EDIT: Sorry, posted into Substance Designer instead of Painter by accident.
Last Edit: February 10, 2019, 03:34:52 pm

Paint onto the UVs directly in 2D view. There is currently no way to hide specific mesh parts in Painter independently from TextureSets.
Last Edit: February 11, 2019, 11:25:07 am

Paint onto the UVs directly in 2D view. There is currently no way to hide specific mesh parts in Painter independently from TextureSets.

Yes, that actually is a solution. Thank you! :)