It's currently set up to take the file path from the file node and load it, which I think is an old setup for it. It doesn't sample the nodes. There's not an easy way to change it at this point.
For the 2.0.0 major release, I'm currently looking at ways to leverage the hardware renderer to acquire the texture information instead of loading it from the filepath, so that's definitely something we want to be able to do in the future.