Author Topic: Use Random Seed to randomize other parameters  (Read 251 times)

Hey,

is there a possibilty to use the built in Random Seed parameter to randomize other exposed parametes like float values and booleans?
I am creating a Substance that generates wear and tear, the Random Seed parameter works with the Noise and Grunge Maps but I would like it to work with parameters such as the Position on a Histogram Scan.

Thanks for any ideas and advice in advance

Hi

Create an empty function on the Histogram Scan Position parameter that looks like that:

Float (1.0) -> random

Right click on the random node and "set it as output".
The value will be random and will change according to the Global Random Seed.
Product Manager - Allegorithmic

Hi

Create an empty function on the Histogram Scan Position parameter that looks like that:

Float (1.0) -> random

Right click on the random node and "set it as output".
The value will be random and will change according to the Global Random Seed.


Thank you very much. I had to think a little bit about how I can have control over the parameters when I want to and have it using the Random Seed when I want to. Turns out it's actually pretty simple using a boolean that works with all the parameters I want to randomize and a If-Else Node.

Here is my setup using the boolean called "GenerateRandom"