Author Topic: Ghost Manager  (Read 43 times)

We need a ghost-node manager that works like the dependency manager. Each ghost node should be listed where we can swap it out with a valid existing node that has same-name (or same-type) connectors.

There is an issue that causes function nodes in unloaded graphs to turn ghost when we rename their identifiers, which can cause a lot of distress. This would seriously help with that.

EDIT: Most importantly, make sure to leave some kind of identifier on the ghost node that lets us know what it was. Even if everything else is ignored, this feature should be included for sure, if its possible.
Last Edit: May 08, 2019, 12:18:42 am

This would indeed be great. Another very useful feature would be to somehow keep functions that were used for parameters in some form. Replacing the node is one thing, replacing functions for its parameters which you can't remember is even worse.
Esger van der Post.
Game design student and texturing addict.