Hi guys !!
Here is my first post in the painter section, and I hope nobody already asked about it ( even though I have quite a serious doubt about it
Basically, I'm trying to texture a road with 3ds max, using lots of unwrap with different map channels to place different elements of it ( basic asphalt / lines / pedestrian pathes etc ).
This task is pretty daunting and long, and I'd like to know if you had some good workflow about how to do it in painter.
The only thing is that I'd like to keep some good definition for all the textures, therefore all the UVs have different sizes for each type of mapping.
I must say that I'm pretty new to substance painter, and that I'm strongly relying on you guys

I'm not looking for a quick and easy magic solution obviously, but looking for a way to make this texturing moment a bit less ... painful




All the best !
H