Author Topic: Understanding how UV-maps and texture fill works together  (Read 3649 times)

Hello everyone,

I am quite new to substance and wonder how the underlying calculations of UV-maps and the texture fill works.
Here an example of my problem:



The UV-map should be fine, the normals are fine too. So is there a setting which defines how the texture fill will be applied on the UV map? Is there some reference or documentation?

Edit: I just attached the fbx, it may help to figure out what is wrong with the mesh and why the texture is not projected correctly.
Last Edit: January 30, 2019, 07:23:08 pm