Hi to all,
So, I am a blender user, I had my character all nice with three different materials, one for the upper aprt, another for the lower part and then the skin, so that in SP I would have three texture sets and therefore three maps.
However when I export this as an obj and import it in SP some extra texture sets appear, such as "LowerBody_NONE", "LowerBody_Boots.bmp" and of course "LowerBody".
I have looked for this problem, and I have not seen anyone with this exact problem; I check in Blender and my materials are all simple and precise, and when importing them to SP they do just that, what am I missing? For some reason I cannot keep those texture sets from splitting, and its annoying.
Thanks in advance.