Hello,
I recently bought Substance Designer (the non-commercial version) on Steam. I'm running it on PC. I've watched the cymourai tutorials and I'm trying to follow along with what he has done. My problem is, that after adjusting various sliders for a short period of time, my 3D model turns solid 100% black.
I can save and restart the application, and my 3D model is updating again, but after adjusting sliders in the nodes the model again turns black. I'm able to reproduce this with gradient nodes, levels nodes and blend nodes.
I've tried clicking everything in the 3d model viewer to reset it without restarting the application and can't seem to get it to fix. It will not apply textures to any model once this issue has occured.
Digging deeper, I've setup 3 different graph lines (I'm not sure if that's the right terminology), one for specular, one for emissive and one for diffuse. I restart the application and adjust a node that only affects diffuse until it breaks and I notice that the specular and emmisive layers are still showing up in 3d view. I can move the light around to identify both layers. As soon as I adjust a single slider that affects one of the other two layers, that layer is then no longer applied to the 3d view (solid black). I can break both the specular and emissive layers this way. I'm able to reproduce this 100% of the time on both the 64 bit and 32 bit versions of the software.
My guess is that the software is failing to update the texture memory? Or something like that? possibly due to an initial failure of some kind? Maybe a subsystem is breaking? I'm really grasping here, are there some logs I can look at to try and figure out what is going on? Or am I missing a feature or some step that is messing with me?
I've attached my DxDiag
-Carter