Good day. When creating a new project in the Substance Painter there's the dropdown menu to choose the normal format.
1. If I choose, say, openGL, will SP automatically convert all the materials' normals to that format? Will it convert to it only when the export is done? Will it convert them at all? How does it work specifically?
2. Let's say one of my materials created via Substance Designer is with OpenGL format, and the second one is DirectX. I am importing both to SP a) How would SP handle it? Will it detect which is which when creating a new project and specifying the normal format? Will it just invert Y across all the materials regardless of the input texture? b) What normal format will be displayed in the viewport during the painting?
Thank you for your time. Regards.
Substance Painter version: 2017.3.3
P.s. Is there any easy way to tell apart or otherwise detect which normal format was used to create a normal map?