Thanks for the reply.
Yes you can change the shader to Spec Gloss and Weighted also but all the parameters change to what you should get with Spec Gloss etc. I have been using Daz Studio for near on ten years and I know it well. The documentation I have read over and over but it never explains why they included a Gloss Weight node. But I did find this snippet after reading it again "but unless it is for legacy conversion, it usually left alone. When converting legacy materials, specular maps are inserted here". Man I hate been dyslexic.
Anyways I realise now that if I follow a strict PBR workflow and leave this Node on 1.00 I should be good with Substance Materials.
Thank you for trying to help, much appreciated.