Author Topic: Allegorithmic is joining the Adobe family (part 1)  (Read 96067 times)

We totally understand your fears, and we were expecting such reactions.
We chose to go and work with Adobe (nobody or nothing forced us to do this) because we truly believe this is the best move to still help rock the 3d world. We obviously talked a lot with Adobe people before doing this move, and we know that it's now our job to show you why we did it. We don't expect you to take any words for granting, this is by our actions that we will show you why we did it :)

In the meantime, you can read the blogpost from our CEO, explaining his feelings about it: https://medium.com/@sebastien.deguy/https-medium-com-sebastien-deguy-my-peter-jackson-moment-7dd64ba1d1f1

Going to rock the 3D world along with Mixamo and Fuse? At least you've made this post so when Seb is fired in 12 months and the entire team is gone by 2022 we can say it was actually all your fault for willingly choosing to sell out and you weren't forced to do it.

Sit on your throne of arrogance over the 12+ dead software corpses of former Adobe buyouts and proclaim you are the special case and that will never happen to you.

And FYI, no one gives a hot shit about your greedy CEOs corporate puppet Medium post.

Mixamo and Fuse became free, the team is still part of Adobe, and they are now working closely with us. We believe this can bring the best for our products.
Head of Product Management

We totally understand your fears, and we were expecting such reactions.
We chose to go and work with Adobe (nobody or nothing forced us to do this) because we truly believe this is the best move to still help rock the 3d world. We obviously talked a lot with Adobe people before doing this move, and we know that it's now our job to show you why we did it. We don't expect you to take any words for granting, this is by our actions that we will show you why we did it :)

In the meantime, you can read the blogpost from our CEO, explaining his feelings about it: https://medium.com/@sebastien.deguy/https-medium-com-sebastien-deguy-my-peter-jackson-moment-7dd64ba1d1f1

The question is, did this choice happen because you needed to merge for the benefit of your customer base? Or did this happen as per the post below which was strictly about meeting quarterly targets?



https://polycount.com/discussion/208172/adobe-substance

If for the customers, what do you hope to gain by being with Adobe that you couldn't offer otherwise?

We totally understand your fears, and we were expecting such reactions.

You were expecting 90+% of the feedback to be negative, and yet still went ahead?
That's basically saying that you don't care about the feedback or reaction of your customers.

We totally understand your fears, and we were expecting such reactions.
We chose to go and work with Adobe (nobody or nothing forced us to do this) because we truly believe this is the best move to still help rock the 3d world. We obviously talked a lot with Adobe people before doing this move, and we know that it's now our job to show you why we did it. We don't expect you to take any words for granting, this is by our actions that we will show you why we did it :)

In the meantime, you can read the blogpost from our CEO, explaining his feelings about it: https://medium.com/@sebastien.deguy/https-medium-com-sebastien-deguy-my-peter-jackson-moment-7dd64ba1d1f1

The question is, did this choice happen because you needed to merge for the benefit of your customer base? Or did this happen as per the post below which was strictly about meeting quarterly targets?



https://polycount.com/discussion/208172/adobe-substance

This merge happened because we chose it, and we believe in the project for which Adobe gave us the keys.
We've had lots of offers in the last years, and we decided to go with Adobe because we truly believe in it.

And we now have to prove you why we did this :)
Head of Product Management

We totally understand your fears, and we were expecting such reactions.
We chose to go and work with Adobe (nobody or nothing forced us to do this) because we truly believe this is the best move to still help rock the 3d world. We obviously talked a lot with Adobe people before doing this move, and we know that it's now our job to show you why we did it. We don't expect you to take any words for granting, this is by our actions that we will show you why we did it :)

In the meantime, you can read the blogpost from our CEO, explaining his feelings about it: https://medium.com/@sebastien.deguy/https-medium-com-sebastien-deguy-my-peter-jackson-moment-7dd64ba1d1f1

What will happen to the STEAM version? When will it be pulled out of steam? Will you do a last-sale chance for those wishing to buy it from there before getting removed?

We totally understand your fears, and we were expecting such reactions.

You were expecting 90+% of the feedback to be negative, and yet still went ahead?
That's basically saying that you don't care about the feedback or reaction of your customers.

On the contrary, we did it because we believe this move will help us to bring something better. Not doing it because we would fear reactions wouldn't be us.
Your reactions are now normal, and you will see in a few months if they are still valid or not. But this is totally normal to go through those comments.
Head of Product Management

We totally understand your fears, and we were expecting such reactions.

You were expecting 90+% of the feedback to be negative, and yet still went ahead?
That's basically saying that you don't care about the feedback or reaction of your customers.

Well, isn't perfectly in line with what Adobe would do?

We totally understand your fears, and we were expecting such reactions.
We chose to go and work with Adobe (nobody or nothing forced us to do this) because we truly believe this is the best move to still help rock the 3d world. We obviously talked a lot with Adobe people before doing this move, and we know that it's now our job to show you why we did it. We don't expect you to take any words for granting, this is by our actions that we will show you why we did it :)

In the meantime, you can read the blogpost from our CEO, explaining his feelings about it: https://medium.com/@sebastien.deguy/https-medium-com-sebastien-deguy-my-peter-jackson-moment-7dd64ba1d1f1

What will happen to the STEAM version? When will it be pulled out of steam? Will you do a last-sale chance for those wishing to buy it from there before getting removed?

Steam is still there and nothing is changing. If a change happens in the future, we will of course do it in the best possible way to be fair and helpful for our users, as we always did.
Head of Product Management

I really can't believe you were so foolish as to sell your company.

Around the 2000's Blockbuster nearly purchased Netflix. Had they done so, Netflix would never have become the juggernaut it is today.

You could have been the Netflix of the texturing world. Instead, you're just going to be another bootnote; another entry on the Wikipedia list of companies bought and killed off by Adobe.

Anyway, all I care about is, how do I convert my perpetual licenses into one where I don't have to rely on the activation servers that will inevitably be closed off?

Has enyone seen Anakin and Allegorithmic CEO in the same room yet?

We totally understand your fears, and we were expecting such reactions.
We chose to go and work with Adobe (nobody or nothing forced us to do this) because we truly believe this is the best move to still help rock the 3d world. We obviously talked a lot with Adobe people before doing this move, and we know that it's now our job to show you why we did it. We don't expect you to take any words for granting, this is by our actions that we will show you why we did it :)

In the meantime, you can read the blogpost from our CEO, explaining his feelings about it: https://medium.com/@sebastien.deguy/https-medium-com-sebastien-deguy-my-peter-jackson-moment-7dd64ba1d1f1

The question is, did this choice happen because you needed to merge for the benefit of your customer base? Or did this happen as per the post below which was strictly about meeting quarterly targets?



https://polycount.com/discussion/208172/adobe-substance

This merge happened because we chose it, and we believe in the project for which Adobe gave us the keys.
We've had lots of offers in the last years, and we decided to go with Adobe because we truly believe in it.

And we now have to prove you why we did this :)

I do appreciate your reply. It would help a lot of people if we could know exactly what benefits we're going to see from this merger. We all love Substance and the negativity in this thread is solely based on not wanting to see something we love using day to day go away, or become priced in a way that smaller studios cannot afford the subscription fees. I already know people are going to say what has been green lighted, but these are all valid concerns especially when Adobe has touched other companies and less than desirable results have occurred.

If Adobe allows Allegorithmic to continue doing what they do best, and keep the packages at a reasonable rate I'm sure most people will be fine, but with news about merging into Creative Cloud, well... that doesn't seem too promising.
Last Edit: January 23, 2019, 10:36:18 pm


We chose to go and work with Adobe (nobody or nothing forced us to do this) because we truly believe this is the best move to still help rock the 3d world.


Guys! You rocked the 3D world already.
Without much help from Adobe at the begining. You had our trust and support.
I paid monthly subscription because I wanted to support you at Allegorithmic because of amazing work you did. There were months I didn't use Substance, but I still kept my subscription.
 I don't want to support Adobe, because I'm just an enthusiast and hobbyist, and I can't afford their products.
You had amazing support, you developed this piece of software like a boss! and now... it's hard to believe it will stay the same, when we can look back at past Adobe's acquisitions and what they did to teams like yours. I'm sorry but I don't believe in Adobe's good will. They just sniffed money and they just wanted to get rid of the greatest competitor to their other product - Quixel... and I'm afraid this will happen, we will be forced to use Quixel, because Substance will dissapear

Time to learn Mari.

Can't afford $2000 for that. Yikes.

And what? We pay for a software not becouse we can not pirate it down in 10 sec, we pay for it becouse we wanna support it's developmant, becouse we TRUST in their development team, becouse we TRUST  in their leadership, becouse WE TRUST IN THEIR DECISIONS.
The relationship between a software company and thie community is the most important factor of their business imo.

I have friends that has huge software parks and they pay the most as donation to Blender : thats how it works.

Not sure what you're driving at. I've paid about $500 for two years of Substance, $250 at a time. I can't afford a $2000 payment for a license of Mari no matter how long it lasts.

I don't pirate software. I support development, but $2000 is too expensive for me.

Good Morning guys.....just found this news out and very devastated. I myself have a perpetual license but shattered to hear this news. We abandoned Adobe due to the costs. We use a program which has been around a very long time and can still use PDF and PSD's etc but I think the costs these companies charge for subscription is far too high. Sure have perpetual license and then if you need updates after the fact have a smaller price just for that update. Allow the person to decide if they need to keep on a plan or not. This goes for Autodesk. Don't get me started on Maya which is what we use but have switched to Modo instead because they have a perpetual license option. Don't let this suite commit suicide. Adobe, Autodesk really need to start putting in Perpetual Plans as this is why people everywhere are pulling out of these deals...it's just outrageously expensive and for the little guy trying to start out it's out of their reach so they won't be able to learn current technology. I'm a Technical Artist and I also teach and so keeping current and I know how important it is for future students to keep current.....just hope Adobe put in a perpetual option. If this joins the cloud, we're out of here....which is very very sad  :'(

We totally understand your fears, and we were expecting such reactions.
We chose to go and work with Adobe (nobody or nothing forced us to do this) because we truly believe this is the best move to still help rock the 3d world. We obviously talked a lot with Adobe people before doing this move, and we know that it's now our job to show you why we did it. We don't expect you to take any words for granting, this is by our actions that we will show you why we did it :)


Thank you for your comment. It can't be nice having to read the numerous negative posts. I don't doubt the intentions of the team to keep striving to bring us great products, as you have done for years, and I truly do wish the team all the best and continued success going forward. I want your products to continue to go from strength to strength, because they are so awesome.

However, the problem is, and what my fear the most it,  you don't have the final say on how anything goes anymore. You no longer have that luxury. Adobe is your boss. That's the reality. And you were Adobe's competitor. My guess is they bought you purely so they could eliminate that competition and retain the lionshare of the market in their own name, not for some goal of helping Allegorithmic software continue with the vision of the founder(s), keeping the team together or whatever else.   You guys may have all the best intentions in the world, and I believe you do, but if you don't have total control (which you don't now), then you can't be sure of, or promise, anything...