Not to belabor the point... when I saw the title of this thread show up in my inbox this morning, the first emotion to course through my veins was GUT-WRENCHING FEAR, and the first words to spurt from my mouth was literally, "Oh NO!!". Just like Mortal Engines, the traction city Adobe is
swallowing up anything useful to artists and slapping a blood-sucking eel called "Subscription" on to it.
The decision to move to Adobe seems almost unanimously an
unwelcome one by the indie users of Substance. (Obviously, big studios who are already bound in Adobe's shackles will not care.) As an indie artist, I have never supported the Adobe model, and likely never will.
The only reason I have a Substance subscription is because of the option to upgrade to a perpetual license at the end of it. When Sony sold Vegas Pro to Magix and continued development of their new "subscription only" NLE software, "Catalyst", they never saw even a trial version installed on my computer and I
unsubscribed from all Sony marketing emails.
All I can hope is Substance Painter gets the ability to paint across multiple texture sets simultaneously and multiple axis symmetry while we still have the option to upgrade to a perpetual license... before London... ahem, Adobe, swallows this wonderful program whole and spits out its bones.

Sincerely,
Adam Janz