Author Topic: Mask Generators - edge damages example needed  (Read 2905 times)

Hi all,
I would like to apply some mask generators to my models, in particular Edge Damages one, but I didn't find an example about it in documentation section, is there some video that can help me?
My main problem is that I don't know how to use the "Mesh Data" input connector in Edge Damages node.

Thanks for any help!

The "mesh data" input is actually multiple inputs collapsed in one : if you want to see them independently, click on "1" on your keyboard (click on 3 to get back to the compact mode.

Then the inputs are actually maps that you have to bake from your mesh (you can do it in SD). For example for edge damages the mesh data input requires a curvature and an ambient occlusion maps as inputs.

hope it helps

Thanks for your answer, now I see the descriptions of connectors input.

Here is an image as well showing the connections.


Head of Substance Demo Art Team
Twitter: The3DNinja

Thanks Wes for your answer, I also watched this video:

that you suggested in another post and I learned a lot of things!